Five Nights at Freddys 2
The action from Five Nights at Freddy's continues with FNAF 2, where everything has a twist from the first moments. You seem to be one of the animatronics; you can move left and right, and all you see are the tables prepared for a party and other robots on your left and right. Is... what's going on?
Of course, suspense, fear, and dread are also at their highest in this sequel. The design of the costumes, the sounds produced by the animatronics, and their irregular movements make FNAF 2 a difficult-to-finish horror experience.
Freddy Fazbear's Pizzeria is looking for a new security guard
The game starts with a call from the pizzeria owner saying that the old security guard, Mike, has been moved to the day shift. He suspects something is happening at night with the animatronics—somehow, they come to life—but the owner calms us down, saying that everything is fine—what can he say? At the same time, he assures us that there are no problems and that all the animatronics have been checked and are working okay.
Now it's the turn of the new guard, Jeremy Fitzgerald, to survive in FNAF 2.
New update for all animatronics
It seems that all the animatronics have received a reasonably necessary new update. It concerns facial recognition, which is linked to a very large police database. This was done to make the pizzeria a pleasant and safe environment for children and families—should it be?
Mechanics and a close look at the new Five Nights at Freddy's 2
As you would expect, the game is broadly the same, preserving the well-known mechanics. It would be best if you survived 6 nights as a security guard, trying not to get caught by the animatronics. But still, several differences make the game even scarier than it was.
- This time, we have a room with three entrances but without any door making the player more vulnerable. All we have are two light bulbs and a flashlight.
- When you light the bulbs or turn on the flashlight, just like in the other FNAF games, you consume the battery - once you run out, you will be safe prey for Bonnie, Chica, Foxy, or Freddy.
- In F.N.A.F 2, you can take the mask from the beginning of the game and put it on your head. In this way, you can go unnoticed by some animatronics, but not all of them! When you have the mask on your face, you will see through 2 small holes for the eyes, so you won't be able to see that well.
- You will be able to activate the flashlight in each surveillance camera. She will help you, but at the same time, what you will see can scare you. For example, in room 3, you can see The Mangle in the corner.
- Always pay attention to room 11 because you must activate a music box periodically; otherwise, The Puppet will attack you.
- As he tells us in the call, the old animatronics were thrown into a warehouse. That shed is room 8.
Don't get scared by the new Withered forms.
In Five Nights at Freddy's, we have some new characters. In the first part of the game, the first nights, we only see Toy Freddy, Bonnie, Chica, Balloon Boy, The Puppet, and The Mangle.
These rather classic characters are accompanied by more evolved forms of animatronics, much worse, faster, and scary:
- Withered Freddy
- Withered Bonnie
- Withered Chica
- Withered Foxy
- Withered Golden Freddy
- Endo-02
- Shaddow Bonnie or RWQFSFASXC
- Shadow Freddy
- JJ
How to play?
Use the MOUSE to play FNAF II.
Tips & Tricks
- Be quick. It is essential in this game to be as fast as possible, always keeping an eye on the ventilation shafts, the main gate, and the security cameras.
- As in all survival horror games, sound helps a lot—if you have a pair of headphones, you will be able to hear better where the sound is coming from, and thus, you will be better prepared.
- When you see an animatronic approaching you, turn on the light and put the mask on your head - that way, you'll have a much better chance of surviving until 6 in the morning.
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